The Imprisoned Elf | Game of Guides (2024)

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  • Chapter 1 - The Merryweather
    • Troubled Waters
  • Chapter 2 - Escape from Reaper's Eye
    • Escape from Fort Joy Ghetto
    • The Shakedown
    • The Arena of Fort Joy
    • The Murderous Gheist
    • The Imprisoned Elf
    • The teleporter
    • Finding Emmie
    • Withermoore's Soul Far
    • Every Mother's Nightmare
    • The Black Cat
    • The Collar
    • The Gargoyle’s Maze
    • Most Dangerous When Cornered
    • The Vault of Braccus Rex
    • The Voices
    • The Eternal Worshipper
    • Signs of Resistance
    • The Burning Pigs
    • A Fate Worse Than Death
    • Artifacts of the Tyrant
    • The Armoury
    • The Purged Dragon
    • Call to Arms
    • The Shriekers
  • Chapter 3 – I, the Godwoken
    • Lady O’War
    • To the Hall of Echoes
  • Chapter 4 – Mastering the Source
    • Powerful Awakening
    • The Missing Magisters
    • Strange Cargo
    • A Web of Desire
    • The Snoozing Adventurer
    • Hide and Seek
    • They Shall Not Pass
    • Lost and Found
    • The Driftwood Arena
    • The Wrecked Caravan
    • Drowning Her Sorrows
    • A Men and His Dog
    • Love Has a Price
    • The Burning Prophet
    • Red Ink in the Ledger
    • Aggressive Takeover
    • The Tribe of Saheila
    • Burial Rites
    • The Elven Seer
    • Heroes of the rest
    • Counting your chicken
    • Eithne the Trader
    • The Ugly Little Bird
    • A Danger to Herself and Others
    • Speaking in Forked Tongues
    • A Trial for All Seasons
    • Treated like cattle
    • Business Rivals
    • No Way Out
    • Wishful Thinking
    • Unlikely Lovers
    • A Generous Offer
    • Almira’s Request
    • All in the family
    • The Forgotten and the Damned
    • Delusions of Grandeur
    • Bound by Pain
    • The Silent One
    • Opposites Attract
    • An Existential Crisis
    • Shadow over Driftwood
    • A Taste of Freedom
    • The Law of the Order
    • Stranger in a Strange Land
    • Finder’s Fee
    • An Eye for an Eye
    • A Hunter of Wicked Things
    • The Advocate
    • The Bark’s Bite
    • Window of Opportunity
    • On the Ropes
    • Burying the Past
  • Chapter 5 – The Nameless Isle
    • The Nameless Isle
    • A Familiar Face
    • Seeking Revenge
    • An Unlikely Patron
    • The Sallow Man
    • Invaders
    • The Mother Tree
    • The Drowned Temple
    • The Watcher’s Mercy
    • Up in the Clouds
    • Running like Clockwork
    • The Academy
    • Proving Ground
    • The Key to Freedom
    • Unscholarly Pursuits
    • The Arena of the One
  • Chapter 6 - The Hunt for Dallis
    • The Vault of Linder Kemm
    • Old Means Gold
    • Finding Lord Arhu
    • A Craftsman of Dreams and Nightmares
    • Hammerfall
    • The Consulate
    • Battle at the Gates
    • The Execution
    • The Last Stand of the Magisters
    • A King Reborn
    • Mercy is Power
    • A Most Urgent Matter
    • Past Mistakes
    • The Secrets of the Dwarves
    • The Missing Prisoners
    • Doctor's Orders
  • Chapter 7 – To be Divine
    • End Times
  • My Companions

After joining the enclosure of Fort Joy, go south to find a cave (picture1). Inside, talk to Saheila, the blind elf. Note: If you have Lohse on your team, she will attack Saheila (picture2).

Picture1
Picture2

Choice No.1: Observe and listen.

Choice No.2: Ask the elf what is happening.

Choice No.1 – Observe:

If you do not interfere with Lohse, the demon will attack and kill Saheila. This will directly end this mission.

Choice No.2 – Interfere:

Ask Lohse to contain herself. You will have to confront her (picture3). Saheila will talk you about Amyro who is currently sequestered by Griff. Get out of the cave and go to the center of the area. Then interact with Amyro, the elf in the cage (picture4).

Picture3
Picture4

When chatting with Amyro, you will meet Griff, explaining that the elf stole his oranges. You will have the choice between concluding a deal and going back to its oranges or not leaving the place without the elf.

Choice No.1: Tell him you will not leave here without the elf.

Choice No.2: Offer him a deal. You find the stolen goods, and release him Amyro.

Choice No.1 – Face Griff:

In this particular case, you will have to face Griff (picture5). Tip: Place your magicians in height. The warriors will take charge of moving and confront Griff directly at hand-to-hand. The fight ended, collect Griff’s key on his corpse and save Amyro (picture6).

Picture5
Picture6

Choice No.2 – Find the Oranges:

Discuss one last time with the elf to get some information about the thief. Go to the south of the area, west of the cave (picture7). You’ll find a dreamer lizard. Talk to him and choose the option: “Ask him what he means by that. What Drudanae?” (picture8).

Picture7
Picture8

Choose your character well to put all odds on your side and retrieve the oranges:

Intelligence: Answer that the real world interests you more than dreams. You need this drudanae to save a life and you will take it to him by any means necessary.

Memory: Even if his intentions are commendable, the steal pays at a high price in such place. He must return the fruit of his larceny.

Dexterity: Griff intends to exercise bloody reprisals, but you will not divulge his identity if he agrees to give you the Drudanae.

You will get the object: Orange larger than normal (picture9). Go back to Griff and give him the item (picture10).

Picture9
Picture10

During your conversation you will have a new choice to make. Choose whether or not to disclose the true thief of Drudanae.

Choice No.1: I can’t tell you who stole your supplies.

Choice No.2: There is only one truth. It’s Stingtail the lizard who robbed you.

Choice No.1 – I can’t tell you who stole your supplies:

In the first case, Griff and his group will attack you (picture11). Be careful, this fight can be very difficult at the beginning of the game, especially if you do not have your entire team. The fight ended, interact with Griff’s corpse and collect his key (picture12). Then open the cage (picture13).

Picture11
Picture12
Picture13

Choice No.2 – Give Stingtail’s identity:

Griff will send an assassin to kill Stingtail (picture14). Go back to the beach to watch the fight. You will have the choice between watching the confrontation or meddling in battle (picture15). You are free to confront Stingtail or the murderer who came to kill him.

Picture14
Picture15

Note: Stingtail has an important role in the Red Prince personal quest. If he dies, you will not be able to continue his quest.

Go back to Amyro and talk to him. You will get the item Saheila’s chest, and the elf will take refuge in the cave (picture16). Enter inside and discuss one last time with Saheila (picture17). This one will not agree to follow you. The quest is over, you can go near the beach where Migo is located to find a secret passage to leave the Fort (picture18).

Picture16
Picture17
Picture18

The Murderous Gheist The teleporter

The Imprisoned Elf | Game of Guides (2024)
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